Prerendered / Isometric view of a medieval town square.
This scene contains around 10 different textures, most are tile-able 256x256px and hand painted. I've been experimenting with semi-tile-able textures (i.e. the roof and walls) which only tile horizontally.
I know some of the details are lost in the size of the image, but its important to remain true to a set-scale for continuity-sake. It's not easy-going but definitely more rewarding in the end.
Enjoy and please let me know what you think!
- Added 2 extra lightsources for casting cold/blue colours onto the image;
- Made the Ambient Occlusion pass more visible;
- Updated roof texture.
Thanks to the following users for their helpful comments:
..and the rest of you for leaving comments or faving my work