For this one I wanted to try modeling a low-poly medieval watchtower that could be used in a game and this was the result. Definitely my fastest turnaround to date as I'm getting to grips with the workflow and settling into hand-painting textures. I did use a couple of my existing ones from previous models and modified them.
The final result could probably be optimized better, like the rocks are around 200 polys... but overall I'm happy with the final result
Enjoy and don't forget to comment!
Optimized the mesh so the whole model is around 2k polys now which is more appropriate. Gave the normals some more attention and re-did the ground (land/soil) textures as well as creating specular maps for all. The final render now has an omni light to show off some of the normals detail.
- special thanks to ~BringMeASunkist